sudo apt update
sudo apt install software-properties-common -y
def convert_openssh_key_to_xml(key, verbose=False): | |
"""Convert Public Key to XML format for C# usage. | |
See http://stackoverflow.com/a/13104466 for details. | |
.. code-block: python | |
>>> public_key = "ssh-rsa AAAAB3NzaC1yc2EAAAADAQABAAABAQDz[...]" | |
>>> xml_public_key = convert_openssh_key_to_xml(public_key, verbose=True) | |
>>> print(xml_public_key) |
You can find explanation here: https://stackoverflow.com/questions/71716646/golang-calculate-address-of-another-process-memory-based-on-process-handle-and-o/72674927#72674927 This is actually my answer posted by my friend because SO doesn't allow you to reclaim your own bounty :)
It's not perfect because I don't know Go and you can definetely replace windows.OpenProcess with kernel32.OpenProcess but I'm too tired to experiment. It just works!
Also keep in mind that this code only works if you have running TJoC:R game running, because I was writing it for my trainer . You should change process name and addresses if you know how to do that. Otherwise, feel free to copy any part of code and use it.
package docker | |
import ( | |
"context" | |
"io" | |
"github.com/ory/dockertest" | |
"github.com/ory/dockertest/docker" | |
) |
In computing, memoization or memoisation
is an optimization technique used primarily
to speed up computer programs by storing
the results of expensive function calls and
returning the cached result when the same
inputs occur again.
— wikipedia
/* | |
Mesh Simplification | |
(C) by Sven Forstmann in 2014 | |
derived from: https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification | |
and: https://github.com/timknip/mesh-decimate/blob/master/src/simplify.js | |
License : MIT | |
http://opensource.org/licenses/MIT |
using System; | |
using System.IO; | |
using System.Linq; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
using UnityEngine.AI; |
Shader "Name" { | |
Properties { | |
_Name ("display name", Range (min, max)) = number | |
_Name ("display name", Float) = number | |
_Name ("display name", Int) = number | |
_Name ("display name", Color) = (number,number,number,number) | |
_Name ("display name", Vector) = (number,number,number,number) |
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